package java_class.Game2_class;

import java.util.Random;

public class Role {
    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    private String name;
    private int blood;
    private String face;
    private char gender;

    public Role() {
    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    // 容颜：
    String[] boyfaces = { "风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞" };
    String[] girlfaces = { "美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹" };

    public String getName() {
        return this.name;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r = new Random();
        int index = r.nextInt(boyfaces.length);

        // 字符类型是单引号
        if (gender == '女') {
            this.face = girlfaces[index];
        } else if (gender == '男') {
            this.face = boyfaces[index];
        } else {
            this.face = "面部狰狞";
        }
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return this.blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    // 攻击函数
    public void sttack(Role role) {
        // attack 攻击描述：
        String[] attacks_desc = {
                "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
                "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
                "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
                "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
                "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
                "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
        };

        Random r = new Random();
        // 使用随机的招数
        int indexKunFu = r.nextInt(attacks_desc.length);
        System.out.printf(attacks_desc[indexKunFu], this.getName(), role.getName());
        // 随机造成的伤害
        int RandomHarm = r.nextInt(20) + 1;
        // 剩余血量
        int RemainBlood = this.blood - RandomHarm;
        if (RemainBlood <= 0) {
            RemainBlood = 0;
        }
        // 设置剩余血量
        role.setBlood(RemainBlood);
        // injured 受伤描述：
        String[] injureds_desc = {
                "结果%s退了半步，毫发无损",
                "结果给%s造成一处瘀伤",
                "结果一击命中，%s痛得弯下腰",
                "结果%s痛苦地闷哼了一声，显然受了点内伤",
                "结果%s摇摇晃晃，一跤摔倒在地",
                "结果%s脸色一下变得惨白，连退了好几步",
                "结果『轰』的一声，%s口中鲜血狂喷而出",
                "结果%s一声惨叫，像滩软泥般塌了下去"
        };
        if (RemainBlood >= 90) {
            System.out.printf(injureds_desc[0], role.name);
            System.out.println();
        } else if (RemainBlood >= 80 && RemainBlood < 90) {
            System.out.printf(injureds_desc[1], role.name);
            System.out.println();
        } else if (RemainBlood >= 70 && RemainBlood < 80) {
            System.out.printf(injureds_desc[2], role.name);
            System.out.println();
        } else if (RemainBlood >= 60 && RemainBlood < 70) {
            System.out.printf(injureds_desc[3], role.name);
            System.out.println();
        } else if (RemainBlood >= 50 && RemainBlood < 60) {
            System.out.printf(injureds_desc[4], role.name);
            System.out.println();
        } else if (RemainBlood >= 40 && RemainBlood < 50) {
            System.out.printf(injureds_desc[5], role.name);
            System.out.println();
        } else if (RemainBlood >= 30 && RemainBlood < 40) {
            System.out.printf(injureds_desc[6], role.name);
            System.out.println();
        } else if (RemainBlood >= 0 && RemainBlood < 30) {
            System.out.printf(injureds_desc[7], role.name);
            System.out.println();
        }

    }

    public void show() {
        System.out.println("姓名:" + this.getName());
        System.out.println("姓别:" + this.getGender());
        System.out.println("血量:" + this.getBlood());
        System.out.println("长相:" + this.getFace());

    }

}
